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    • Game Development Tutorial >
      • Unit 1: Beginning Java >
        • Before you begin...
        • Day 1: Setting Up
        • Day 2: Java Basics
        • Day 3: More Basics
        • Day 4: Java Math
        • Day 5: More Math
        • Day 6: If... else...
        • Day 7: More Control Flow
        • Day 8: Looping
        • Day 9: More on Looping
        • Day 10: Inheritance, Interface
        • Day 11: Threads and Graphics
      • Unit 2: Creating a Game I >
        • Day 1: Foundations
        • Day 2: Basic Framework
        • Day 3: Taking User Input
        • Day 4: Enter the Robot
        • Day 5: Background and Sprites
        • Day 6: Adding Enemies
        • Day 7: Shooting Bullets
        • Day 8: Animations
        • Day 9: 2D-Arrays
        • Day 10: Painting the Tilemap
      • Unit 3: Creating a Game II >
        • Day 1: Level Creation - Part 1
        • Day 2: Level Creation - Part 2
        • Day 3: Level Creation - Part 3
        • Collision Detection Basics
        • Day 4: Collision Detection Part 1
        • Day 5: Collision Detection Part 2
        • Day 6: Collision Detection Part 3
        • Day 7: Health System & Death
        • Day 8: Basic AI & Final Touches
      • Unit 4: Android Game Development >
        • Day 1: Introduction to Android
        • Day 2: Setting up for Development
        • Day 3: Creating our First Android Application
        • Day 4: Parts of an Android Application
        • Day 5: The Android Game Framework: Part I
        • Day 6: The Android Game Framework: Part II
        • Create an Android Game From Scratch (or port your existing game)
        • Day 7: Creating an Android Game (From Start to Finish)
      • Reference Sheet
    • Zombie Bird Tutorial (Flappy Bird Remake) >
      • Unit 1: Building the Game >
        • Introduction
        • Day 1: Flappy Bird - An In-depth Analysis
        • Day 2: Setting up libGDX
        • Day 3: Understanding the libGDX Framework
        • Day 4: GameWorld and GameRenderer and the Orthographic Camera
        • Day 5: The Flight of the Dead - Adding the Bird
        • Day 6: Adding Graphics - Welcome to the Necropolis
        • Day 7: The Grass, the Bird and the Skull Pipe
        • Day 8: Collision Detection and Sound Effects
        • Day 9: Finishing Gameplay and Basic UI
        • Day 10: GameStates and High Score
        • Day 11: Supporting iOS/Android + SplashScreen, Menus and Tweening
        • Day 12: Completed UI & Source Code
    • Android Application Development Tutorial >
      • Unit 1: Writing Basic Android Apps >
        • Before you begin...
        • Day 1: Android 101
        • Day 2: Getting to Know the Android Project
        • Day 3: The Development Machine
        • Day 4: Building a Music App - Part 1: Building Blocks
        • Day 5: Building a Music App - Part 2: Intents
        • Day 6: Building a Music App - Part 3: Activity Lifecycles
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Coming up on Kilobolt - 2/22/13

1. Reference Sheet Updates 
In the next hour or so, we will be updating the "Reference Sheet" with our second entry: Taking Accelerometer Input.
We will be teaching you how to incorporate this to your framework so that you can add tilt based controls to your games.

2. Introducing the Showcase:
Many of you are making great games using our tutorials. To help you share them with the community, we have created a "Showcase" page on our website. Here, we hope that other aspiring game developers will be able to enjoy your games and gain some inspiration before developing great games of their own.

If you are feeling generous, you will have a chance to upload your source code so that other developers may learn from it.
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